A question that I am asked on a regular basis is why particular characters in messages are not displayed ‘as-expected’ by the Parola library. These characters, often typed in from the Serial monitor or embedded within strings, contain non-ASCII characters. Here’s what is happening.Continue reading “Parola A to Z – Handling non ASCII characters (UTF-8)”
Part 1 and part 2 of this series set up the hardware and software infrastructure to support end-user applications using the YM2413 synthesizer. These are discussed in this final instalment.Continue reading “Making music with a Yamaha YM2413 Synthesizer – Part 3”
The first part concluded with the YM2413 hardware and an amplifier on a test Arduino Uno shield. In this and the next part we explore the interface to the device and how to control the hardware to make music.Continue reading “Making music with a Yamaha YM2413 Synthesizer – Part 2”
My project ‘to-do’ list has for a long time included automating a percussion instrument. I recently decided that a xylophone or glockenspiel type instrument would be a good idea … until I saw the cost of one of those things!
So to fulfill my ambition in an economical way, I downsized to automating a toy glockenspiel. Here’s how it went.Continue reading “A Glockenspiel Music Box”
Ring Tone Text Transfer Language (RTTTL) was developed by Nokia in the 1980’s as a format and mechanism to manage ringtones on cell phones. As Nokia was leader brand at the time, this method was quickly adopted by many other manufacturers and became the de-facto standard for ringtones.
As cell phone hardware became more capable, the use of RTTTL has diminished in favour of more advanced sound production – today most ringtones are simply ordinary sound files. RTTTL files, however, are still useful in may applications.Continue reading “An RTTTL Parser Class”
Digitally addressable LEDs allow you to control large numbers of LEDs using digital communication to integrated control chips that manage all the rest for you. Matrices of these LEDs can make attractive displays but it can be somewhat of a pain to create bitmaps for display.
I use an Excel worksheet to marshal the data, needing me to just fill in numbers in a worksheet matrix.Continue reading “Easy Neopixel bitmaps using Excel”
So, after all this effort, what kind of sound does this hardware produce? In this final post I run a few tests and dig into the resulting waveforms.Continue reading “Making noise with a SN76489 Digital Sound Generator – Part 3”
In the first part we examined the basics of the SN76489 hardware and how to manage it at the hardware interface between MCU and IC.
To enable sound generation experiments, the first thing I did was create a library to allow me to write sketches without worrying too much about this underlying hardware management.Continue reading “Making noise with a SN76489 Digital Sound Generator – Part 2”
Most computer games from the 80’s are recognizable by the bleeps and bloops they produced for sound. The easiest way to do this to toggle a single I/O pin to generate a square wave but there are some retro sound ICs that allow us to do much better for a minimal investment.
The SN76489 is one such IC that is still available at a very modest price and is easily interfaced to modern microprocessors.Continue reading “Making noise with a SN76489 Digital Sound Generator – Part 1”
Beginners love Arduino coding because there is so much of it available to just copy, load and go without too much thinking required.
Then they find that one thing they want to do is in one sketch and another in a second sketch. All they need to do is combine these sketches! This can be a big hurdle the first time it happens and many fail to get a satisfactorily working product.
There is a systematic approach to this that helps to ensure that things work.Continue reading “Combining Arduino Sketches”