Parola A to Z – Vertical Displays

Parola_Vert_signVertical LED dot displays are not a common requirement, but they can be created using the standard library with a few tweaks to the software.

As I get questions about vertical displays from time to time, I will cover the basic process of how this is done in this short article. Continue reading “Parola A to Z – Vertical Displays”

Advertisements

Parola A to Z – Multi Zone Displays

Parola_Controlled_ZoneA very powerful feature of the Parola library is the ability to separate a display into a number of zones. This allows the implementation of sophisticated animations schemes and is a key part of being able to create double height displays.

This post explains what they are, how they are set up, and how to manage them.

Continue reading “Parola A to Z – Multi Zone Displays”

Parola A to Z – Managing Animation

azparola_animationAs the main function of the Parola library is to enable text animations, it is important to understand how these are set up and managed to completion from user code.

From a user perspective, Parola animation consist of 3 parts – setting up, running and resetting the animation. The process is not complex and is illustrated in the numerous library examples. This article breaks these down and explains how the Parola class methods apply in each phase.

Continue reading “Parola A to Z – Managing Animation”

Parola A to Z – Text Animation

azparola_animationThe key function of the Parola library is to display text using different animations. These animations are built around a core supporting framework and largely follow the same patterns. This article explores how Parola animations code is constructed so that advanced users of the library have enough information to be able to write (and contribute!) their own new animations.

Continue reading “Parola A to Z – Text Animation”