The motivation for this project was to explore the separation between the algorithm for managing a game and the user interface for the game. Discovering a Tic-tac-toe algorithm simple enough to implement on the Arduino allowed an exploration of this concept in a game with simple user interface requirements.
A recent feature of the Parola library is sprite based text effects. This extends the functionality of the library to include fully customisable, user defined, animated bitmaps to wipe text on and off the LED matrix display.
Here’s how it works.