The key function of the Parola library is to display text using different animations. These animations are built around a core supporting framework and largely follow the same patterns. This article explores how Parola animations code is constructed so that advanced users of the library have enough information to be able to write (and contribute!) their own new animations.
I frequently see see novice programmers asking “how to change variable from hex to binary” or similar questions. Leaving aside the simple number base conversion, these questions are, frustratingly, usually about not understanding fundamental computing concepts.